Although it’s not a dramatic shift, it actually looks much nicer, integrating the band much better into the design due to the consistent cool tones throughout. The shiny is overall the same, with a slightly different shade of blue and a soft fuchsia band instead of red. Originally posted by mightremakenotsureyet It’s all very cool, and a lot of it seems derived from actual Yuki-onna legends! We actually see one example of its behaviour in the Pokemon Mystery Dungeon: Explorers games, with a famous Scizor explorer having been frozen in ice by a Froslass for decades before being saved by the protagonist’s team. Its most common victims are hikers, though on nights of particularly severe blizzards, it’s also known to come down to human settlements – with the dex warning not to open your door if it knocks. It also eats frozen souls, apparently, though I’m not sure how one freezes a soul. It freezes pokemon and humans it’s fond of, then displays their frozen bodies in its den, with a particular focus on handsome men. As with many Ghost-types, the veracity of this is somewhat questionable, particularly given it evolves from the non-ghostly Snorunt – but it’s an incredibly neat idea nonetheless. The conceptual idea behind Froslass is that a woman once died on a snowy mountain, with her regretful soul then possessing an icicle and forming Froslass. This did get fixed with Cliff Cave in HGSS two generations later (which messed up Sneasel again!!!), but by then Misdreavus had already gotten eclipsed in popularity by its evolution. Sneasel was in a similar predicament in GS, but that got fixed in Crystal by moving it to Ice Path, whereas poor Misdreavus never got a proper playable role in Gen II at all. Silver, the VERY final area in the games. I talked about this with Zorua, but one key to a pokemon’s popularity is actually being able to USE it, and nobody could have conceivably used Misdreavus in the Gen II games because it never appears until Mt. Regardless, Misdreavus is pretty much perfect, but there is a major criticism to be had: its distribution in its original appearance. This would get toned down in XY, though, with its hair becoming a consistent seven tendrils once 3D models became a focus. Beyond the color, its hair also used to be much less defined, just sort of being a wavy amorphous mass. It’s sad that such a unique design feature ended up getting dropped when the designs got more standardized in Gen IV I suppose consistency with the anime was just higher priority. The anime was quick to simplify this to just the tips, but Stadium 2 actually left its hair a solid teal color and then gave the entirety of its body a unique pink shine effect. Notice here how the pink bits aren’t uniformly distributed at the hair tips they’re placed seemingly randomly. What’s really interesting, though, is that its original artwork seems intended to communicate something entirely different from what we ended up with: iridescence. Its sprite was also somewhat unfinished-feeling even in the final game, with very inaccurate indigo and magenta colors. We know from the GS beta releases that Misdreavus was a very late addition to the games, absent from the 1997 beta and then added to the 1999 version in Norowara’s slot (a creepy doll made of straw). This strategy, known as Perish Trapping, was somewhat notorious in Gen II’s competitive scene and has occasionally seen fringe use since, with Misdreavus being the strategy’s best user when the technique first emerged.Īs marvelous as Misdreavus is, though, its design actually took a fair bit of time to actually finalize. The only way to avoid it is by switching out, which led to it being paired with a move that prevents switching, Mean Look. The scariest thing Misdreavus can do, though, is my absolute favourite attack! Perish Song is a move that makes it so both the user and all pokemon present to hear it will spontaneously faint in three turns.
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